In the 80s, people thought that video games were getting too violent. Yes, the notion of taking a chainsaw and chopping up a demon zombie marine from Hell, spewing forth buckets of red pixels meant to represent blood was seen as “too violent.” Some companies tried to stay away from the association with excess gore, in an effort to appease the politicians and the “concerned parents” groups that wanted to shut the industry down wholesale. Then there were two men, Ed Boon and John Tobias, who decided to screw that and to up the ante when it came to video game gore.
The result was Mortal Kombat. On, and the ESRB, but that’s secondary.
Flash forward a long, long time later. The series that was once heralded as the most violent game ever made has devolved into a joke. The gameplay failed to keep pace with its competitors, leaving it in the dust as new franchises like Tekken and arch-rival Street Fighter upped the ante and made improvements on the basic fighting game formula. The game needed an overhaul to stay relevant, so the people behind it did the one thing that made sense. They took the game back to its roots.
The latest in the series is one that goes back to the gameplay style that made Mortal Kombat II one of the most beloved fighting games ever made. It is fast. It is violent. It has more blood than one can reasonably expect from a human body. It pushes the line with the sheer amount of violence that can be done. It is, without a doubt, Mortal Kombat in its purest form.
Of course, one can’t talk about the MK series without mentioning its most beloved feature: Fatalities. They’re back, and now more visceral than they ever have been, thanks to the wonders of modern graphics. Perhaps one of the most memorable was actually used to advertise the game in the trailer. Kung Lao would use his magical razor hat as a saw in the ground and drag his opponent into it, bisecting him (or her) groin first. The camera shifting to show the look of absolute horror and desperation on the victim’s face just adds to the delicious sadism of it. Then there are the variations on the “kiss of death” concept, which include anything from the recipient blowing up to being consumed in a matter of seconds, only to be regurgitated as a pile of partially-digested bones.
Did this new game reinvent the fighting game genre the way titles like Virtua Fighter or Street Fighter II did? No, not really. Did it bring back the gameplay and violent visual style of one of the most nostalgic, beloved series in the genre? Flawlessly.


Winning in real time strategy games is a like winning a drag race: it doesn’t matter how close you were, or how few units you had left at the end of the match. Victory is victory, plain and simple. All those battle numbers mean nothing so long as you get that “Mission Accomplished” banner at the end of the match.

Gamers are a very loud and proud bunch. When someone wins, he will attribute it to l33t skillz, superior hand-eye coordination and a bunch of other bullcrap, only about half of which is true. Then when he finishes last on the ladder, the player will blame lag, an 



